#include <stdio.h>
#ifdef _WIN32
#include <windows.h>
// #include <gl/gl.h>
// #include "glext.h"
#else // _WIN32
#include "../winlnxdefs.h"
#endif // _WIN32
#include "glide.h"
#include "main.h"

#define Z_MAX (65536.0f)
//#define Z_MAX 1000.0f

static int xy_off;
static int xy_en;
static int z_en;
static int z_off;
static int q_off;
static int q_en;
static int pargb_off;
static int pargb_en;
static int st0_off;
static int st0_en;
static int st1_off;
static int st1_en;
static int fog_ext_off;
static int fog_ext_en;

int w_buffer_mode;
int inverted_culling;
int culling_mode;
static float depth_bias;

inline float ZCALC(const float & z, const float & q) {
  //float res = z_en ? ((z) / Z_MAX) / (q-(float)depth_bias*q*q*zscale*2/128.0f) : 1.0f;
  //float res = z_en ? ((z) / Z_MAX) / (q-(float)depth_bias*zscale*9/255000000.0f) : 1.0f;
  float res = z_en ? ((z) / Z_MAX) / (q) : 1.0f;
  return res;
}

#define zclamp (1.0f-1.0f/zscale)
static inline void zclamp_glVertex4f(float a, float b, float c, float d)
{
  if (c<zclamp) c = zclamp;
  glVertex4f(a,b,c,d);
}
#define glVertex4f(a,b,c,d) zclamp_glVertex4f(a,b,c,d)


static inline float ytex(int tmu, float y) {
  if (invtex[tmu])
    return invtex[tmu] - y;
  else
    return y;
}

void init_geometry()
{
	xy_en = q_en = pargb_en = st0_en = st1_en = z_en = 0;
	w_buffer_mode = 0;
	inverted_culling = 0;

	glDisable(GL_CULL_FACE);
	glDisable(GL_DEPTH_TEST);
}

FX_ENTRY void FX_CALL 
grCoordinateSpace( GrCoordinateSpaceMode_t mode )
{
	LOG("grCoordinateSpace(%d)\r\n", mode);
	switch(mode)
	{
	case GR_WINDOW_COORDS:
		break;
	default:
		display_warning("unknwown coordinate space : %x", mode);
	}
}

FX_ENTRY void FX_CALL
grVertexLayout(FxU32 param, FxI32 offset, FxU32 mode)
{
	LOG("grVertexLayout(%d,%d,%d)\r\n", param, offset, mode);
	switch(param)
	{
	case GR_PARAM_XY:
		xy_en = mode;
		xy_off = offset;
		break;
	case GR_PARAM_Z:
		z_en = mode;
		z_off = offset;
		break;
	case GR_PARAM_Q:
		q_en = mode;
		q_off = offset;
		break;
	case GR_PARAM_FOG_EXT:
		fog_ext_en = mode;
		fog_ext_off = offset;
		break;
	case GR_PARAM_PARGB:
		pargb_en = mode;
		pargb_off = offset;
		break;
	case GR_PARAM_ST0:
		st0_en = mode;
		st0_off = offset;
		break;
	case GR_PARAM_ST1:
		st1_en = mode;
		st1_off = offset;
		break;
	default:
		display_warning("unknown grVertexLayout parameter : %x", param);
	}
}

FX_ENTRY void FX_CALL 
grCullMode( GrCullMode_t mode )
{
	LOG("grCullMode(%d)\r\n", mode);
  static int oldmode = -1, oldinv = -1;
	culling_mode = mode;
  if (inverted_culling == oldinv && oldmode == mode)
    return;
  oldmode = mode;
  oldinv = inverted_culling;
	switch(mode)
	{
	case GR_CULL_DISABLE:
		glDisable(GL_CULL_FACE);
		break;
	case GR_CULL_NEGATIVE:
		if (!inverted_culling)
			glCullFace(GL_FRONT);
		else
			glCullFace(GL_BACK);
		glEnable(GL_CULL_FACE);
		break;
	case GR_CULL_POSITIVE:
		if (!inverted_culling)
			glCullFace(GL_BACK);
		else
			glCullFace(GL_FRONT);
		glEnable(GL_CULL_FACE);
		break;
	default:
		display_warning("unknown cull mode : %x", mode);
	}
}

// Depth buffer

FX_ENTRY void FX_CALL
grDepthBufferMode( GrDepthBufferMode_t mode )
{
	LOG("grDepthBufferMode(%d)\r\n", mode);
	switch(mode)
	{
	case GR_DEPTHBUFFER_DISABLE:
	  glDisable(GL_DEPTH_TEST);
	  w_buffer_mode = 0;
	  return;
	case GR_DEPTHBUFFER_WBUFFER:
	case GR_DEPTHBUFFER_WBUFFER_COMPARE_TO_BIAS:
		glEnable(GL_DEPTH_TEST);
		w_buffer_mode = 1;
		break;
	case GR_DEPTHBUFFER_ZBUFFER:
	case GR_DEPTHBUFFER_ZBUFFER_COMPARE_TO_BIAS:
		glEnable(GL_DEPTH_TEST);
		w_buffer_mode = 0;
		break;
	default:
		display_warning("unknown depth buffer mode : %x", mode);
	}
}

FX_ENTRY void FX_CALL 
grDepthBufferFunction( GrCmpFnc_t function )
{
	LOG("grDepthBufferFunction(%d)\r\n", function);
	switch(function)
	{
	case GR_CMP_GEQUAL:
               if (w_buffer_mode)
                       glDepthFunc(GL_LEQUAL);
               else
                       glDepthFunc(GL_GEQUAL);
               break;
	case GR_CMP_LEQUAL:
		if (w_buffer_mode)
			glDepthFunc(GL_GEQUAL);
		else
			glDepthFunc(GL_LEQUAL);
		break;
	case GR_CMP_LESS:
		if (w_buffer_mode)
			glDepthFunc(GL_GREATER);
		else
			glDepthFunc(GL_LESS);
		break;
	case GR_CMP_ALWAYS:
		glDepthFunc(GL_ALWAYS);
		break;
	case GR_CMP_EQUAL:
// 	  if (w_buffer_mode)
// 	    glDepthFunc(GL_NOTEQUAL);
// 	  else
	    glDepthFunc(GL_EQUAL);
	  break;
	case GR_CMP_GREATER:
	  if (w_buffer_mode)
	    glDepthFunc(GL_LESS);
	  else
	    glDepthFunc(GL_GREATER);
	  break;
	case GR_CMP_NEVER:
	  glDepthFunc(GL_NEVER);
	  break;
	case GR_CMP_NOTEQUAL:
// 	  if (w_buffer_mode)
// 	    glDepthFunc(GL_EQUAL);
// 	  else
	    glDepthFunc(GL_NOTEQUAL);
	  break;
	  
	default:
	  display_warning("unknown depth buffer function : %x", function);
	}
}

FX_ENTRY void FX_CALL 
grDepthMask( FxBool mask )
{
	LOG("grDepthMask(%d)\r\n", mask);
	glDepthMask(mask);
}

float biasFactor = 0;
void FindBestDepthBias()
{
  float f, bestz = 0.25f;
  int x;
  if (biasFactor) return;
  biasFactor = 64.0f; // default value
  glPushAttrib(GL_ALL_ATTRIB_BITS);
  glEnable(GL_DEPTH_TEST);
  glDepthFunc(GL_ALWAYS);
  glEnable(GL_POLYGON_OFFSET_FILL);
  glDrawBuffer(GL_BACK);
  glReadBuffer(GL_BACK);
  glDisable(GL_BLEND);
  glDisable(GL_ALPHA_TEST);
  glColor4ub(255,255,255,255);
  glDepthMask(GL_TRUE);
  for (x=0, f=1.0f; f<=65536.0f; x+=4, f*=2.0f) {
    float z;
    glPolygonOffset(0, f);
    glBegin(GL_TRIANGLE_STRIP);
    glVertex3f(float(x+4 - widtho)/(width/2), float(0 - heighto)/(height/2), 0.5);
    glVertex3f(float(x - widtho)/(width/2), float(0 - heighto)/(height/2), 0.5);
    glVertex3f(float(x+4 - widtho)/(width/2), float(4 - heighto)/(height/2), 0.5);
    glVertex3f(float(x - widtho)/(width/2), float(4 - heighto)/(height/2), 0.5);
    glEnd();

    glReadPixels(x+2, 2+viewport_offset, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &z);
    z -= 0.75f + 8e-6f;
    if (z<0.0f) z = -z;
    if (z > 0.01f) continue;
    if (z < bestz) {
      bestz = z;
      biasFactor = f;
    }
    printf("f %g z %g\n", f, z);
  }
  printf(" --> bias factor %g\n", biasFactor);
  glPopAttrib();
}

FX_ENTRY void FX_CALL 
grDepthBiasLevel( FxI32 level )
{
	LOG("grDepthBiasLevel(%d)\r\n", level);
  //depth_bias = level;
	if (level)
	{
		if(w_buffer_mode)
			glPolygonOffset(1.0f, -(float)level*zscale/255.0f);
		else
			glPolygonOffset(0, (float)level*biasFactor);
    //glPolygonOffset(0, (float)level*128.0f*zscale/2);
		glEnable(GL_POLYGON_OFFSET_FILL);
	}
	else
	{
		glPolygonOffset(0,0);
		glDisable(GL_POLYGON_OFFSET_FILL);
	}
}

// draw

FX_ENTRY void FX_CALL
grDrawTriangle( const void *a, const void *b, const void *c )
{
	float *a_x = (float*)a + xy_off/sizeof(float);
	float *a_y = (float*)a + xy_off/sizeof(float) + 1;
	float *a_z = (float*)a + z_off/sizeof(float);
	float *a_q = (float*)a + q_off/sizeof(float);
	unsigned char *a_pargb = (unsigned char*)a + pargb_off;
	float *a_s0 = (float*)a + st0_off/sizeof(float);
	float *a_t0 = (float*)a + st0_off/sizeof(float) + 1;
	float *a_s1 = (float*)a + st1_off/sizeof(float);
	float *a_t1 = (float*)a + st1_off/sizeof(float) + 1;
	float *a_fog = (float*)a + fog_ext_off/sizeof(float);

	float *b_x = (float*)b + xy_off/sizeof(float);
	float *b_y = (float*)b + xy_off/sizeof(float) + 1;
	float *b_z = (float*)b + z_off/sizeof(float);
	float *b_q = (float*)b + q_off/sizeof(float);
	unsigned char *b_pargb = (unsigned char*)b + pargb_off;
	float *b_s0 = (float*)b + st0_off/sizeof(float);
	float *b_t0 = (float*)b + st0_off/sizeof(float) + 1;
	float *b_s1 = (float*)b + st1_off/sizeof(float);
	float *b_t1 = (float*)b + st1_off/sizeof(float) + 1;
	float *b_fog = (float*)b + fog_ext_off/sizeof(float);

	float *c_x = (float*)c + xy_off/sizeof(float);
	float *c_y = (float*)c + xy_off/sizeof(float) + 1;
	float *c_z = (float*)c + z_off/sizeof(float);
	float *c_q = (float*)c + q_off/sizeof(float);
	unsigned char *c_pargb = (unsigned char*)c + pargb_off;
	float *c_s0 = (float*)c + st0_off/sizeof(float);
	float *c_t0 = (float*)c + st0_off/sizeof(float) + 1;
	float *c_s1 = (float*)c + st1_off/sizeof(float);
	float *c_t1 = (float*)c + st1_off/sizeof(float) + 1;
	float *c_fog = (float*)c + fog_ext_off/sizeof(float);
	LOG("grDrawTriangle()\r\n");

	//if(*a_fog == 0.0f) *a_fog = 1.0f;
	//if(*b_fog == 0.0f) *b_fog = 1.0f;
	//if(*c_fog == 0.0f) *c_fog = 1.0f;

	// ugly ? i know but nvidia drivers are losing the viewport otherwise
	if(nvidia_viewport_hack && !render_to_texture)
	{
		glViewport(0, viewport_offset, viewport_width, viewport_height);
		nvidia_viewport_hack = 0;
	}

  reloadTexture();

	if(glsl_support && need_to_compile) compile_shader();

	glBegin(GL_TRIANGLES);

	if (nbTextureUnits > 2)
	{
		if (st0_en)
			glMultiTexCoord2fARB(GL_TEXTURE1_ARB, *a_s0 / *a_q / (float)tex1_width,
                           ytex(0, *a_t0 / *a_q / (float)tex1_height));
		if (st1_en)
			glMultiTexCoord2fARB(GL_TEXTURE0_ARB, *a_s1 / *a_q / (float)tex0_width,
                           ytex(1, *a_t1 / *a_q / (float)tex0_height));
	}
	else
	{
		if (st0_en)
			glTexCoord2f(*a_s0 / *a_q / (float)tex0_width,
                   ytex(0, *a_t0 / *a_q / (float)tex0_height));
	}
	if (pargb_en)
		glColor4f(a_pargb[2]/255.0f, a_pargb[1]/255.0f, a_pargb[0]/255.0f, a_pargb[3]/255.0f);
	if (fog_enabled && fog_coord_support)
	{
		if(!glsl_support)
		{
			if(!fog_ext_en || fog_enabled != 2)
				glFogCoordfEXT((1.0f / *a_q)/*/256.0f*/);
			else
				glFogCoordfEXT((1.0f / *a_fog)/*/256.0f*/);
		}
		else
		{
			if(!fog_ext_en || fog_enabled != 2)
				glSecondaryColor3f((1.0f / *a_q) / 255.0f, 0.0f, 0.0f);
			else
				glSecondaryColor3f((1.0f / *a_fog) / 255.0f, 0.0f, 0.0f);
			/*if(!fog_ext_en || fog_enabled != 2)
				glFogCoordfEXT((1.0f / *a_q)/255.0f);
			else
				glFogCoordfEXT((1.0f / *a_fog)/255.0f);*/
		}
	}
	glVertex4f((*a_x - (float)widtho) / (float)(width/2) / *a_q, 
		   -(*a_y - (float)heighto) / (float)(height/2) / *a_q, ZCALC(*a_z, *a_q), 1.0f / *a_q);

	if (nbTextureUnits > 2)
	{
		if (st0_en)
			glMultiTexCoord2fARB(GL_TEXTURE1_ARB, *b_s0 / *b_q / (float)tex1_width,
                           ytex(0, *b_t0 / *b_q / (float)tex1_height));
		if (st1_en)
			glMultiTexCoord2fARB(GL_TEXTURE0_ARB, *b_s1 / *b_q / (float)tex0_width,
                           ytex(1, *b_t1 / *b_q / (float)tex0_height));
	}
	else
	{
		if (st0_en)
			glTexCoord2f(*b_s0 / *b_q / (float)tex0_width,
                   ytex(0, *b_t0 / *b_q / (float)tex0_height));
	}
	if (pargb_en)
		glColor4f(b_pargb[2]/255.0f, b_pargb[1]/255.0f, b_pargb[0]/255.0f, b_pargb[3]/255.0f);
	if (fog_enabled && fog_coord_support)
	{
		if(!glsl_support)
		{
			if(!fog_ext_en || fog_enabled != 2)
				glFogCoordfEXT((1.0f / *b_q)/*/256.0f*/);
			else
				glFogCoordfEXT((1.0f / *b_fog)/*/256.0f*/);
		}
		else
		{
			if(!fog_ext_en || fog_enabled != 2)
				glSecondaryColor3f((1.0f / *b_q) / 255.0f, 0.0f, 0.0f);
			else
				glSecondaryColor3f((1.0f / *b_fog) / 255.0f, 0.0f, 0.0f);
			/*if(!fog_ext_en || fog_enabled != 2)
				glFogCoordfEXT((1.0f / *b_q)/255.0f);
			else
				glFogCoordfEXT((1.0f / *b_fog)/255.0f);*/
		}
	}

	glVertex4f((*b_x - (float)widtho) / (float)(width/2) / *b_q,
		   -(*b_y - (float)heighto) / (float)(height/2) / *b_q, ZCALC(*b_z, *b_q), 1.0f / *b_q);

	if (nbTextureUnits > 2)
	{
		if (st0_en)
			glMultiTexCoord2fARB(GL_TEXTURE1_ARB, *c_s0 / *c_q / (float)tex1_width,
                           ytex(0, *c_t0 / *c_q / (float)tex1_height));
		if (st1_en)
			glMultiTexCoord2fARB(GL_TEXTURE0_ARB, *c_s1 / *c_q / (float)tex0_width,
                           ytex(1, *c_t1 / *c_q / (float)tex0_height));
	}
	else
	{
		if (st0_en)
			glTexCoord2f(*c_s0 / *c_q / (float)tex0_width,
                   ytex(0, *c_t0 / *c_q / (float)tex0_height));
	}
	if (pargb_en)
		glColor4f(c_pargb[2]/255.0f, c_pargb[1]/255.0f, c_pargb[0]/255.0f, c_pargb[3]/255.0f);
	if (fog_enabled && fog_coord_support)
	{
		if(!glsl_support)
		{
			if(!fog_ext_en || fog_enabled != 2)
				glFogCoordfEXT((1.0f / *c_q)/*/256.0f*/);
			else
				glFogCoordfEXT((1.0f / *c_fog)/*/256.0f*/);
		}
		else
		{
			if(!fog_ext_en || fog_enabled != 2)
				glSecondaryColor3f((1.0f / *c_q) / 255.0f, 0.0f, 0.0f);
			else
				glSecondaryColor3f((1.0f / *c_fog) / 255.0f, 0.0f, 0.0f);
			/*if(!fog_ext_en || fog_enabled != 2)
				glFogCoordfEXT((1.0f / *c_q)/255.0f);
			else
				glFogCoordfEXT((1.0f / *c_fog)/255.0f);*/
		}
	}
	glVertex4f((*c_x - (float)widtho) / (float)(width/2) / *c_q,
		   -(*c_y - (float)heighto) / (float)(height/2) / *c_q, ZCALC(*c_z ,*c_q), 1.0f / *c_q);

	glEnd();
}

FX_ENTRY void FX_CALL
grDrawPoint( const void *pt )
{
	float *x = (float*)pt + xy_off/sizeof(float);
	float *y = (float*)pt + xy_off/sizeof(float) + 1;
	float *z = (float*)pt + z_off/sizeof(float);
	float *q = (float*)pt + q_off/sizeof(float);
	unsigned char *pargb = (unsigned char*)pt + pargb_off;
	float *s0 = (float*)pt + st0_off/sizeof(float);
	float *t0 = (float*)pt + st0_off/sizeof(float) + 1;
	float *s1 = (float*)pt + st1_off/sizeof(float);
	float *t1 = (float*)pt + st1_off/sizeof(float) + 1;
	float *fog = (float*)pt + fog_ext_off/sizeof(float);
	LOG("grDrawPoint()\r\n");

  reloadTexture();

	if(glsl_support && need_to_compile) compile_shader();

	glBegin(GL_POINTS);

	if (nbTextureUnits > 2)
	{
		if (st0_en)
			glMultiTexCoord2fARB(GL_TEXTURE1_ARB, *s0 / *q / (float)tex1_width,
                           ytex(0, *t0 / *q / (float)tex1_height));
		if (st1_en)
			glMultiTexCoord2fARB(GL_TEXTURE0_ARB, *s1 / *q / (float)tex0_width,
                           ytex(1, *t1 / *q / (float)tex0_height));
	}
	else
	{
		if (st0_en)
			glTexCoord2f(*s0 / *q / (float)tex0_width,
                   ytex(0, *t0 / *q / (float)tex0_height));
	}
	if (pargb_en)
		glColor4f(pargb[2]/255.0f, pargb[1]/255.0f, pargb[0]/255.0f, pargb[3]/255.0f);
	if (fog_enabled && fog_coord_support)
	{
		if(!glsl_support)
		{
			if(!fog_ext_en || fog_enabled != 2)
				glFogCoordfEXT((1.0f / *q)/*/256.0f*/);
			else
				glFogCoordfEXT((1.0f / *fog)/*/256.0f*/);
		}
		else
		{
			if(!fog_ext_en || fog_enabled != 2)
				glSecondaryColor3f((1.0f / *q) / 255.0f, 0.0f, 0.0f);
			else
				glSecondaryColor3f((1.0f / *fog) / 255.0f, 0.0f, 0.0f);
			/*if(!fog_ext_en || fog_enabled != 2)
				glFogCoordfEXT((1.0f / *q)/255.0f);
			else
				glFogCoordfEXT((1.0f / *fog)/255.0f);*/
		}
	}
	glVertex4f((*x - (float)widtho) / (float)(width/2) / *q, 
		   -(*y - (float)heighto) / (float)(height/2) / *q, ZCALC(*z ,*q), 1.0f / *q);

	glEnd();
}

FX_ENTRY void FX_CALL
grDrawLine( const void *a, const void *b )
{
	float *a_x = (float*)a + xy_off/sizeof(float);
	float *a_y = (float*)a + xy_off/sizeof(float) + 1;
	float *a_z = (float*)a + z_off/sizeof(float);
	float *a_q = (float*)a + q_off/sizeof(float);
	unsigned char *a_pargb = (unsigned char*)a + pargb_off;
	float *a_s0 = (float*)a + st0_off/sizeof(float);
	float *a_t0 = (float*)a + st0_off/sizeof(float) + 1;
	float *a_s1 = (float*)a + st1_off/sizeof(float);
	float *a_t1 = (float*)a + st1_off/sizeof(float) + 1;
	float *a_fog = (float*)a + fog_ext_off/sizeof(float);

	float *b_x = (float*)b + xy_off/sizeof(float);
	float *b_y = (float*)b + xy_off/sizeof(float) + 1;
	float *b_z = (float*)b + z_off/sizeof(float);
	float *b_q = (float*)b + q_off/sizeof(float);
	unsigned char *b_pargb = (unsigned char*)b + pargb_off;
	float *b_s0 = (float*)b + st0_off/sizeof(float);
	float *b_t0 = (float*)b + st0_off/sizeof(float) + 1;
	float *b_s1 = (float*)b + st1_off/sizeof(float);
	float *b_t1 = (float*)b + st1_off/sizeof(float) + 1;
	float *b_fog = (float*)b + fog_ext_off/sizeof(float);
	LOG("grDrawLine()\r\n");

	//if(*a_fog == 0.0f) *a_fog = 1.0f;
	//if(*b_fog == 0.0f) *b_fog = 1.0f;

  reloadTexture();

	if(glsl_support && need_to_compile) compile_shader();

	glBegin(GL_LINES);

	if (nbTextureUnits > 2)
	{
		if (st0_en)
			glMultiTexCoord2fARB(GL_TEXTURE1_ARB, *a_s0 / *a_q / (float)tex1_width, ytex(0, *a_t0 / *a_q / (float)tex1_height));
		if (st1_en)
			glMultiTexCoord2fARB(GL_TEXTURE0_ARB, *a_s1 / *a_q / (float)tex0_width, ytex(1, *a_t1 / *a_q / (float)tex0_height));
	}
	else
	{
		if (st0_en)
			glTexCoord2f(*a_s0 / *a_q / (float)tex0_width, ytex(0, *a_t0 / *a_q / (float)tex0_height));
	}
	if (pargb_en)
		glColor4f(a_pargb[2]/255.0f, a_pargb[1]/255.0f, a_pargb[0]/255.0f, a_pargb[3]/255.0f);
	if (fog_enabled && fog_coord_support)
	{
		if(!glsl_support)
		{
			if(!fog_ext_en || fog_enabled != 2)
				glFogCoordfEXT((1.0f / *a_q)/*/256.0f*/);
			else
				glFogCoordfEXT((1.0f / *a_fog)/*/256.0f*/);
		}
		else
		{
			if(!fog_ext_en || fog_enabled != 2)
				glSecondaryColor3f((1.0f / *a_q) / 255.0f, 0.0f, 0.0f);
			else
				glSecondaryColor3f((1.0f / *a_fog) / 255.0f, 0.0f, 0.0f);
			/*if(!fog_ext_en || fog_enabled != 2)
				glFogCoordfEXT((1.0f / *a_q)/255.0f);
			else
				glFogCoordfEXT((1.0f / *a_fog)/255.0f);*/
		}
	}
	glVertex4f((*a_x - (float)widtho) / (float)(width/2) / *a_q, 
		   -(*a_y - (float)heighto) / (float)(height/2) / *a_q, ZCALC(*a_z, *a_q), 1.0f / *a_q);

	if (nbTextureUnits > 2)
	{
		if (st0_en)
			glMultiTexCoord2fARB(GL_TEXTURE1_ARB, *b_s0 / *b_q / (float)tex1_width,
                           ytex(0, *b_t0 / *b_q / (float)tex1_height));
		if (st1_en)
			glMultiTexCoord2fARB(GL_TEXTURE0_ARB, *b_s1 / *b_q / (float)tex0_width,
                           ytex(1, *b_t1 / *b_q / (float)tex0_height));
	}
	else
	{
		if (st0_en)
			glTexCoord2f(*b_s0 / *b_q / (float)tex0_width,
                   ytex(0, *b_t0 / *b_q / (float)tex0_height));
	}
	if (pargb_en)
		glColor4f(b_pargb[2]/255.0f, b_pargb[1]/255.0f, b_pargb[0]/255.0f, b_pargb[3]/255.0f);
	if (fog_enabled && fog_coord_support)
	{
		if(!glsl_support)
		{
			if(!fog_ext_en || fog_enabled != 2)
				glFogCoordfEXT((1.0f / *b_q)/*/256.0f*/);
			else
				glFogCoordfEXT((1.0f / *b_fog)/*/256.0f*/);
		}
		else
		{
			if(!fog_ext_en || fog_enabled != 2)
				glSecondaryColor3f((1.0f / *b_q) / 255.0f, 0.0f, 0.0f);
			else
				glSecondaryColor3f((1.0f / *b_fog) / 255.0f, 0.0f, 0.0f);
			/*if(!fog_ext_en || fog_enabled != 2)
				glFogCoordfEXT((1.0f / *b_q)/255.0f);
			else
				glFogCoordfEXT((1.0f / *b_fog)/255.0f);*/
		}
	}
	glVertex4f((*b_x - (float)widtho) / (float)(width/2) / *b_q,
		   -(*b_y - (float)heighto) / (float)(height/2) / *b_q, ZCALC(*b_z, *b_q), 1.0f / *b_q);

	glEnd();
}

FX_ENTRY void FX_CALL 
grDrawVertexArray(FxU32 mode, FxU32 Count, void *pointers2)
{
	unsigned int i;
	float *x, *y, *q, *s0, *t0, *s1, *t1, *z, *fog;
	unsigned char *pargb;
        void **pointers = (void**)pointers2;
	LOG("grDrawVertexArray(%d,%d)\r\n", mode, Count);

  reloadTexture();

	if(glsl_support && need_to_compile) compile_shader();

	switch(mode)
	{
	case GR_TRIANGLE_FAN:
		glBegin(GL_TRIANGLE_FAN);
		break;
	default:
		display_warning("grDrawVertexArray : unknown mode : %x", mode);
	}

	for (i=0; i<Count; i++)
	{
		x = (float*)pointers[i] + xy_off/sizeof(float);
		y = (float*)pointers[i] + xy_off/sizeof(float) + 1;
		z = (float*)pointers[i] + z_off/sizeof(float);
		q = (float*)pointers[i] + q_off/sizeof(float);
		pargb = (unsigned char*)pointers[i] + pargb_off;
		s0 = (float*)pointers[i] + st0_off/sizeof(float);
		t0 = (float*)pointers[i] + st0_off/sizeof(float) + 1;
		s1 = (float*)pointers[i] + st1_off/sizeof(float);
		t1 = (float*)pointers[i] + st1_off/sizeof(float) + 1;
		fog = (float*)pointers[i] + fog_ext_off/sizeof(float);

		//if(*fog == 0.0f) *fog = 1.0f;

		if (nbTextureUnits > 2)
		{
			if (st0_en)
				glMultiTexCoord2fARB(GL_TEXTURE1_ARB, *s0 / *q / (float)tex1_width,
                             ytex(0, *t0 / *q / (float)tex1_height));
			if (st1_en)
				glMultiTexCoord2fARB(GL_TEXTURE0_ARB, *s1 / *q / (float)tex0_width,
                             ytex(1, *t1 / *q / (float)tex0_height));
		}
		else
		{
			if (st0_en)
				glTexCoord2f(*s0 / *q / (float)tex0_width,
                     ytex(0, *t0 / *q / (float)tex0_height));
		}
		if (pargb_en)
			glColor4f(pargb[2]/255.0f, pargb[1]/255.0f, pargb[0]/255.0f, pargb[3]/255.0f);
		if (fog_enabled && fog_coord_support)
		{
			if(!glsl_support)
			{
				if(!fog_ext_en || fog_enabled != 2)
					glFogCoordfEXT((1.0f / *q)/*/256.0f*/);
				else
					glFogCoordfEXT((1.0f / *fog)/*/256.0f*/);
			}
			else
			{
				if(!fog_ext_en || fog_enabled != 2)
					glSecondaryColor3f((1.0f / *q) / 255.0f, 0.0f, 0.0f);
				else
					glSecondaryColor3f((1.0f / *fog) / 255.0f, 0.0f, 0.0f);
				/*if(!fog_ext_en || fog_enabled != 2)
					glFogCoordfEXT((1.0f / *q)/255.0f);
				else
					glFogCoordfEXT((1.0f / *fog)/255.0f);*/
			}
		}
		//glFogCoordfEXT(192.0f);
		//glSecondaryColor3f(192.0f / 256.0f,0,0);
		//if((1.0f / *fog)/256.0f < 0.0f || (1.0f / *fog)/256.0f > 1.0f)
		
		glVertex4f((*x - (float)widtho) / (float)(width/2) / *q, 
			   -(*y - (float)heighto) / (float)(height/2) / *q, ZCALC(*z, *q), 1.0f / *q);
	}
	glEnd();
}

FX_ENTRY void FX_CALL 
grDrawVertexArrayContiguous(FxU32 mode, FxU32 Count, void *pointers, FxU32 stride)
{
	unsigned int i;
	float *x, *y, *q, *s0, *t0, *s1, *t1, *z, *fog;
	unsigned char *pargb;
	LOG("grDrawVertexArrayContiguous(%d,%d,%d)\r\n", mode, Count, stride);

  // ZIGGY apparently, grDrawVertexArrayContiguous is only used to overwrite the
  // whole screen, so we treat it as a grClearBuffer, no need to reload the texture
  buffer_cleared = TRUE;
  //reloadTexture();

	if(glsl_support && need_to_compile) compile_shader();

	switch(mode)
	{
	case GR_TRIANGLE_STRIP:
		glBegin(GL_TRIANGLE_STRIP);
		break;
	case GR_TRIANGLE_FAN:
		glBegin(GL_TRIANGLE_FAN);
		break;
	default:
		display_warning("grDrawVertexArrayContiguous : unknown mode : %x", mode);
	}

	for (i=0; i<Count; i++)
	{
		x = (float*)((unsigned char*)pointers+stride*i) + xy_off/sizeof(float);
		y = (float*)((unsigned char*)pointers+stride*i) + xy_off/sizeof(float) + 1;
		z = (float*)((unsigned char*)pointers+stride*i) + z_off/sizeof(float);
		q = (float*)((unsigned char*)pointers+stride*i) + q_off/sizeof(float);
		pargb = (unsigned char*)pointers+stride*i + pargb_off;
		s0 = (float*)((unsigned char*)pointers+stride*i) + st0_off/sizeof(float);
		t0 = (float*)((unsigned char*)pointers+stride*i) + st0_off/sizeof(float) + 1;
		s1 = (float*)((unsigned char*)pointers+stride*i) + st1_off/sizeof(float);
		t1 = (float*)((unsigned char*)pointers+stride*i) + st1_off/sizeof(float) + 1;
		fog = (float*)((unsigned char*)pointers+stride*i) + fog_ext_off/sizeof(float);

		//if(*fog == 0.0f) *fog = 1.0f;

		if (nbTextureUnits > 2)
		{
			if (st0_en)
				glMultiTexCoord2fARB(GL_TEXTURE1_ARB, *s0 / *q / (float)tex1_width,
                             ytex(0, *t0 / *q / (float)tex1_height));
			if (st1_en)
				glMultiTexCoord2fARB(GL_TEXTURE0_ARB, *s1 / *q / (float)tex0_width,
                             ytex(1, *t1 / *q / (float)tex0_height));
		}
		else
		{
			if (st0_en)
				glTexCoord2f(*s0 / *q / (float)tex0_width,
                     ytex(0, *t0 / *q / (float)tex0_height));
		}
		if (pargb_en)
			glColor4f(pargb[2]/255.0f, pargb[1]/255.0f, pargb[0]/255.0f, pargb[3]/255.0f);
		if (fog_enabled && fog_coord_support)
		{
			if(!glsl_support)
			{
				if(!fog_ext_en || fog_enabled != 2)
					glFogCoordfEXT((1.0f / *q)/*/256.0f*/);
				else
					glFogCoordfEXT((1.0f / *fog)/*/256.0f*/);
			}
			else
			{
				if(!fog_ext_en || fog_enabled != 2)
					glSecondaryColor3f((1.0f / *q) / 255.0f, 0.0f, 0.0f);
				else
					glSecondaryColor3f((1.0f / *fog) / 255.0f, 0.0f, 0.0f);

				/*if(!fog_ext_en || fog_enabled != 2)
					glFogCoordfEXT((1.0f / *q)/255.0f);
				else
					glFogCoordfEXT((1.0f / *fog)/255.0f);*/
			}
		}
		
		glVertex4f((*x - (float)widtho) / (float)(width/2) / *q, 
			   -(*y - (float)heighto) / (float)(height/2) / *q, ZCALC(*z, *q), 1.0f / *q);
	}
	glEnd();
}
